I am a big supporter of the "Free to Play" games model that has appeared in the last couple of years, despite a lot of consumers recoiling at the idea of free to play games. I like how they allow people to spend as much or as little money as they like on a game depending on many factors. That being said, the Free to Play model is being abused by companies who read "Free to Play" as "Let's milk our consumers". With that in mind, here is what I've been playing for the last couple of days:
On paper, this game looked like a fun little game. It's a military style FPS reminiscent of Call of Duty, but with more of Quake/Unreal Tournament feel with how the controls react and now the players move around (matches can get very mental very quickly). It is also a Free to Play game. Surely all this sounds like awesome? It did, until I started playing it.
It has a leveling system pretty much identical to the Call of Duty games. You get experience for kills, winning matches etc. The standard leveling fare. It has a currency system within the game that you also earn for getting kills etc, pretty much the same as COD Points in Call of Duty: Black ops. However, I noticed a few things that instantly turned me off the game.
In order to get access to new weapons you have to meet two criteria: you have to match a weapons unlock level to be able to get access, and you also need currency to pay for the weapon. Simple enough right? Yeah I thought so too, 'till I saw there's a second currency in the game. Nexus Points. These are currency that can only be acquired via the means of paying for it with real money. But okay, it's a free to play game, they need to make revenue, this wasn't exactly a big surprise. What WAS a big surprise was that at least 50% of the weapons cannot be bought with GP (in game currency), however you need Nexus points to buy. This is selling power, and this is a big, BIG no no when it comes to in game microtransactions.
Second thing is that you don't own your weapons when you buy them, you "rent" them for either 1, 7,30 or 90 days. Again, most of the weapons can only be bought using Nexus Points. So that means you need to constantly rent your weapons if you want to even stand a chance in the game. You *can* buy your weapon outright, but that costs an outrageous amount of Nexus Points to do so.
So this is why you should not play Combat Arms, and why you shouldn't support this type of Free to Play abuse.
Sunday, 11 March 2012
Wednesday, 7 March 2012
Is Call of Duty a bad game?
Wherever
you go within the gaming industry, you're sure to find people who all
have the same opinion on one particular game franchise: Call of Duty.
Whether it be from parents or previous generations complaining that
it's too violent and kids are spending too much of their time on it
or from pretentious gamers who claim that it's been the same game
since Call of Duty 4. Now I myself used to be leaning more towards a
negative opinion than a positive one towards the franchise, and how
it's publishers are milking its consumer base for everything they
possibly can., however, in the last three or four months I got a PS3,
ended up borrowing a Call of Duty game from a friend and have been
hooked ever since. Now I have played it for a significant amount of
time, I'm willing to weigh in again, my thoughts and opinions on
whether it is a good game or whether the industry would be better off
without the sodding franchise.
Now
when it comes to the single player campaign of any CoD game since
Modern Warfare, you generally get the same shit thrown at it: “Oh,
it's a six hour campaign at a full AAA game price with thinly
disguised versions of terrorists from the modern world, it's not
worth my time”.
Now
to be fair, that is a valid point. The campaigns in anything past
Call of Duty 4 have been six hour trigger-happy gunslinging
murder-fests. There isn't much of a story to the games, there's no
real character development within the narrative and the characters
all seem to be macho cock-compensating American tosspots who are as
deep as a kids paddling pool, and the story arcs – I say that term
loosely – are basically framing devices to get from point A in the
game to point B. All that being said, in all the games they all
focus on action. The games feature expansive dogfights in wartorn
cities, sinking ships, fighting in underground lairs, taking down
helicopters etc. It's all about the action. You could say that the
Call of Duty franchise is the Hollywood spectacle movie of the
videogame world. In my experience, any game that makes me go “fuck
yeah!” holds a positive feeling. For example, in Call of Duty 4, an
explosion so big it would make God balls shrivel in fear just comes
in to crash the party in the form of a nuclear detonation whilst your
buddy in the helicopter decides it would be absolutely marvelous to
jump out and closer to the fireworks and pretty rubble. This is one
such “FUCK YEAH!” moment.
![]() |
| "brb looking at pretty lights lol" |
When
people spout the aforementioned opinion on the fact the campaigns are
short as hell, they tend to forget the one thing Call of Duty players
spend most of their time on: the multiplayer. As of writing this, I
have spent a whopping 74 hours playing Call of Duty: Black Ops on the
multiplayer, and roughly, 5-7 hours on the single player. When
someone buys a Call of Duty game, chances are, they will gloss over
the single player, possibly play the Spec Ops missions, but it's
mainly about the multiplayer. The multiplayer offers hours upon
hours of gameplay. Is this gameplay artificially lengthened by the
Prestige system? Well most definitely, but at least that goal gives
players something to work to, even if it does seem tedious and
monotonous to players outside the Call of Duty community.
What
I'm saying is, Call of Duty is by no means the worst thing to happen
to gaming like a lot of people make it out to be. Yeah it's hugely
iterative of itself, and hasn't done much evolving since Call of Duty
4, but it's not the worst, and when it comes to the community being, well, dicks, that's not Call of Duty's fault. Not directly anyway. That fault lies on the gaming community itself and needs to be resolved as such. That is also another post for another day.
Tuesday, 6 March 2012
Has DLC gone too far?
The question revolving around DLC for games has been a hot topic
issue for quite some time now, and while I am not so arrogant to
answer and/or resolve the issues around it, I can certainly weigh in
with my opinions as objectively as I can. My opinions may be
disagree with (read: WILL be disagreed with) by a lot of people, but
that is the nature of opinions. They are not absolute, they are not
set in stone. I've been thinking for quite some time on how I could
approach this issue with as much objectivity as I possibly can, and,
well, I'm not sure there is an objective standpoint on this. At all.
DLC has, in it's most primitive and basic form been around since the
1980's in the form of a service called GameLine. This was a service
where owners of an Atari 2600 machine could download games to their
machine via telephone lines. The game users would download would last
for roughly 5-10 days before they had to pay for another download.
It ultimately went under however because the company behind it, CVC,
went bust in the video game crash of 83. A similar service was
implemented by Sega called “Sega Channel”.
The first form of DLC as we know it today came from, surprise
surprise, Microsoft, on its Xbox live service in 2002 for a game
called Mech Assault.
This has moved on to packs of extra songs for the Rock Band and
Guitar Hero games to skins and map packs for games like Call of Duty.
However, the reason I am bringing DLC up is because of two things:
- Mass Effect Day 1 DLC “From Ashes”
- Call of Duty MW3 Elite Premium Map Drops
I would like to just offer my standpoint first before I delve into
these topics in greater detail:
DLC, in theory, I am fine with, in part. I have no objection to DLC
that's entirely cosmetic : Skins etc. I am totally okay with that.
Making people pay absurd prices for cosmetic items I think is a bit
shady (I'm looking at you CCP) but generally cosmetic items are fine.
This monocle, costs seventy fucking dollars.
In Free To Play games, again, cosmetic items are completely fine. If
developers want to charge out of the arse for items, then I
personally will not make any micro-transactions, but that is their
choice.
I however, have a problem with DLC that affects the core gameplay in
any way. If buying DLC gets you an advantage in a multiplayer title,
you can count me out of that particular game entirely. There is a
game called Modern Combat 3 (Yes, it is a rip-off of Modern Warfare
3) where you actually have to pay to get new gun unlocks. Are you
fucking kidding me? Really? I hate that. I think that is one step too
far when it comes to DLC. I also have a problem DLC that gives you
an advantage in the single player part of a game. Why would you want
to buy through some of the game? Doesn't that destroy the gameplay
experience you, in some cases, paid a full £40/$60 for?
With that in mind, let's talk about Mass Effect 3's Day one DLC,
“From Ashes”.
This DLC will mean something to anyone familiar with the Mass Effect
canon. It features a character who is a Prothean. To anyone not
familiar, the Protheans are an extinct race who vanished from the
galaxy fifty thousand years prior to the first Mass Effect. Logically
having a Prothean appear in Mass Effect 3 SHOULD be part of the main
story right? Apparently EA thinks differently, and require you to
fork out a fucking $10 fee to get this part of the story. I repeat,
are you fucking kidding me?
Then we have the Call of Duty Elite Premium package. Oh Call of Duty.
CoD bashing aside, it has a huge community and has sold millions and
millions of copies everywhere. The CoD games have always had DLC in
the form of map packs that cost £10-£15 a pack and they generally
feature around 4-5 new maps and some even feature new game modes.
Whilst this was ridiculous, the Premium Elite package gets even
fucking worse.
There's a service called Call of Duty Elite, which was brought in
with the release of Modern Warfare 3. Signing up to this service is
free, (I myself are signed up to it) and you can see your matches
played, custom classes, combat records, heat maps of games etc. Quite
a convenient little service. However, there is a the premium package.
This costs an extra cunting $50. For basically maps. This is an
awful, awful crossing of the line, and, the Premium Elite members get
the content before non Premium members. This splits your playerbase
immensely, and if it wasn't for the mountains of money Activision are
swimming in, not many companies could survive that. Do you know what
the minimum age is to sign up? Thirteen. For a M-rated game. For a
game that requires you, by law, to be 18 to purchase. That's a
discussion for another post, but that is fucking disgraceful.
So yeah. That, in a nutshell is my thoughts on DLC.
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